
PATCH NOTES
Track every update, fix, and new feature as Craft & Conquer evolves through alpha development.
v0.0.2
VOIP & Hunger Rework
This patch introduces voice chat, a killfeed, overhead banners, and a complete hunger rework. Food now exclusively heals health, farming is disabled during Armageddon Hour, and several new animations and quality-of-life improvements round out the update.
Crashes
- Fixed a crash with large banners on SpawnWeaponWithNewEntity when a complicated banner is on a shield on the ground.
Fixes
- Fixed a bug where the stable could not be opened correctly.
- Fixed a bug where equipment updates would unload crossbows.
- Fixed a bug where prisoners could free each other.
- Fixed a bug where players spawned at a settlement that was not selected.
- Fixed a bug where occupying a settlement did not properly convert machines to the new faction owner.
- Fixed a bug where primitive crafting would cause the inventory to be stuck open.
- Fixed a bug where the pen was not destructible.
- Fixed a bug where hitting a prisoner, captured, or downed player would re-down them.
- Fixed several bugs where the character appeared as male instead of female.
- Fixed a bug where the banner editor would not allow correct rotation.
- Fixed a bug where players could relog to escape the downed state.
- Fixed a bug where non-horse entities could be mounted.
- Fixed a bug where items could have negative values.
- Fixed a bug where inventory items could be dragged out of armor equipment onto the ground.
- Fixed a bug where dropping equipment into loot bags caused it to disappear from equipment.
- Fixed a bug where the inventory menu was not reset when a loot bag disappeared.
Changes
- Added proximity-based voice chat (VOIP).
- Added local and admin chat.
- Added a killfeed to display recent combat events.
- Added a gold border to Steam avatars on the monument.
- Added a color wheel selector to the faction management page.
- Added the ability to paste banners into the faction management banner editor.
- Added tracking for captives taken and players imprisoned.
- Added the ability to demand tribute or send tribute.
- Added sprites for the build menu options.
- Added food eating animations.
- Added a food eating sound effect.
- Added a crop harvesting animation.
- Added banner preset options.
- Added inventory peek on captured players.
- Added admin panel inventory peek.
- Added admin panel mute options for global, local, and VOIP chat.
- Added admin panel kick and ban functionality.
- Added admin panel give and take gold functionality.
- Added admin panel give and take conviction functionality.
- Added a destructible mapping siege engine damage modifier property.
- Added placement sounds for placing machines.
- Modified loot bags to despawn if they only contain spawn gear.
- Modified the player health bar image identifier for improved clarity.
- Removed the hunger bar from the HUD.
- Modified the bed progress bar timer to 30 seconds.
- Modified food to exclusively heal a percentage of health.
- Modified all crops to take 4 minutes to grow.
- Modified farming to be disabled during Armageddon Hour.
- Modified fort occupation, razing, and plundering to reduce latency.
- Modified dynamic node region refresh checks to reduce lag.
- Modified spawn timer to be conviction-based, ranging from 330 seconds to 1 second.
- Modified inventory capacity to be conviction-based, ranging from 0 to 200.
- Modified breaking an alliance to no longer require a request.
- Modified gate synchronization logic for improved reliability.
- Modified interactions to prevent overlapping actions.
- Modified the church to require a full chapter to be transcribed instead of one verse.
- Removed the banner layer limit to allow unlimited size banners.
- Modified health to be saved on relog.
- Modified downed, imprisoned, and captured players to prevent attacking or kicking.
- Modified downed, imprisoned, and captured players to prevent opening inventory.
- Modified downed, imprisoned, and captured players to prevent using the death option.
- Modified the furnace to produce charcoal as an output instead of directly depositing it into the input.
- Modified the killfeed to display team banners.
- Modified chat to use keybinds instead of raw input.
- Modified node placement to randomize rotation.
- Modified arena to have all weapons sheathed on entry.
- Modified all down states to have weapons sheathed at all times.
- Modified spawn selection to display team banners.
- Modified conviction to only be gained from killing horses and players not at war.
- Modified respawn timer fade to be instant when the timer is fast.
- Modified the prison cell to not be destructible or interactable.
- Modified the church to teleport players inside when transcribing.
v0.0.1
Siege Test Preparations
Foundational fixes and features in preparation for the first public siege test. This patch addresses critical server stability issues, introduces battering ram mechanics, and adds ambient audio throughout the world.
Crashes
- Fixed a crash caused by cow entities being sent to clients on join.
- Fixed a crash on server startup caused by the mission ticking before initialization.
- Fixed a crash when interacting with the spinning wheel.
Fixes
- Fixed a bug where staged prison cells could be exploited to imprison other players.
- Fixed a bug where faction banners did not display the correct colors when created.
- Fixed a bug where gates would not take damage from siege engines.
- Fixed a bug where monuments could not be repaired.
- Fixed a bug where players could clip inside walls by mounting a horse.
- Fixed a bug where horses could be duplicated through an exploit.
- Fixed a bug where arrows and bolts were duplicated on player death.
- Fixed a bug where horses got stuck in place when their rider dies.
- Fixed a bug where staged entities disappeared when placed near one another.
- Fixed a bug where the inventory page would reset when receiving item updates.
- Fixed a bug where inventory hints persisted on screen after closing the menu.
- Fixed a bug where inventory sorting filters were not preserved after closing the inventory.
- Fixed a bug where UI elements would not close properly.
- Fixed a bug with the UV mapping for the alphabet letter "i".
Changes
- Added battering ram hit detection against gates and fortifications.
- Added tracking for faction classes, top crafter, and top killer.
- Added the ability to move and remove entities using the repair hammer.
- Added ambient sounds for the happy boar, trade post, and wilderness areas.
- Added sound effects for primitive crafting, joining a faction, crop harvesting, and spawning a cow.
- Added an inventory capacity indicator on the HUD.
- Added victories and defeats display on the spawn menu.
- Added new lobby music.
- Added a destructible script flag to disable destruction via weapons.
- Added a repair hammer recipe at the workbench.
- Added the ability to craft and place beds.
- Added ladder pitch limits to prevent placing ladders backwards.
- Modified ballista rotation synchronization to improve accuracy across all clients.
- Modified the spawn selection avatar display.
- Modified the kitchen crafting sound.
- Modified siege ammo costs and weights for better balance.
- Modified ladder placement to allow placement anywhere, at any time.
- Modified siege engines to be damageable outside of Armageddon Hour.